NHL Rules I’d Like to See…

Not that anybody asked, but…

I would like to see the NHL go to a 3-2-1 point system for games.  Three points for a win, 2 points for an OT/Shootout win, 1 point for an OT/Shootout loss.

What I’d really like is three points for a regulation win, 2 points for an OT win, 1 point for an OT loss, and no points for a shootout loss.  I know this seems to hurt teams who are tied and go into a shootout, but I don’t want shootouts.  Period.  It’s like settling a hockey game by playing a different game.  I don’t like the current strategy of passively maintaining possession in OT.  There is no value in winning in OT as opposed to the shootout.  I want them to play to win in OT.   This plan might allow them to take chances in OT because if the chance backfires, they still get a point.  There is no reward for playing it safe.

What I’d really like is no shootouts, period.  Just play 3-on-3 until there is a goal.  Still give 3 for a win, 2 for the OT win, and 1 for the OT loss.  That’s my preferred solution.

I’d also love to get rid of icing except for the last 5 minutes of a period.  I get how the rule prevents teams from stalling by shooting it down the ice.  They are penalized with a defensive zone face-off.  BUT, it slows down the game.  I don’t like stoppages of play.  It really drives me nuts when it’s icing by accident.  Someone throws a bad breakout pass….boom, icing.  They aren’t trying to stall.  They aren’t trying it as a defensive maneuver.  I’m sure one could think of ways teams would exploit this, but I think I’d rather have that than stopping play every 2 minutes.

 

—- in case you care, this is what AI said:

Eliminating the icing rule for the majority of a game would fundamentally shift the tactical landscape of hockey. It would turn a game defined by controlled zone entries and puck support into one defined by verticality and “home run” passes.

Here is a breakdown of the potential pros and cons of limiting icing calls to the final five minutes of each period.


Potential Pros

  • Increased Scoring Opportunities: Defenders under pressure would no longer have the “safety valve” of icing the puck. Instead of a whistle and a faceoff, a panicked clear becomes a live puck that an opportunistic forechecker can intercept in the neutral zone.

  • Continuous Flow: The number of whistles would drop significantly. This would increase the “effective” playing time and prevent the game from stalling, which often happens when a tired defensive unit repeatedly ices the puck to catch their breath.

  • Reward for Speed: Teams with elite skating wingers could utilize the “stretch pass” more effectively. If you can beat the opposing defense to a puck dumped from behind your own red line, you create immediate breakaways or odd-man rushes.

  • Enhanced Conditioning Stakes: Without the ability to force a whistle, defensive pairs would be forced to play through exhaustion. This creates a “survival of the fittest” dynamic where late-shift mistakes become more common and punishable.


Potential Cons

  • The “Boring” Trap: Ironically, while it could lead to more goals, it could also make the game less interesting to watch. Teams might default to “flip-and-chase” hockey, bypass the neutral zone entirely, and eliminate the intricate cross-ice passing and puck-handling that fans enjoy.

  • Player Safety: Icing exists partly to prevent dangerous races to the end boards. Even with “hybrid icing” rules, removing the restriction for 45 minutes of the game would encourage high-speed collisions as players sprint full-tilt toward the boards to negate or retrieve a loose puck.

  • Defensive Stalling: While the rule is meant to stop “cheap” clears, it might encourage a different kind of negative play. A leading team could simply fire the puck 200 feet away every time they touch it, forcing the trailing team to skate back, retrieve it, and start over—killing 15–20 seconds of clock per clear.

  • Late-Game Inconsistency: Switching the rules for the final five minutes creates a “different game” at the most critical juncture. Players who have spent 15 minutes playing a vertical, “long-ball” style would suddenly have to pivot back to traditional discipline, likely leading to a spike in accidental icing infractions during the most intense part of the period.


Summary of Impact

Feature Without Icing (0:00–15:00) With Icing (15:00–20:00)
Pace High-speed, chaotic, vertical. Controlled, tactical, set-plays.
Strategy Long-distance stretch passes. Short-support and puck possession.
Whistles Minimal; mostly for goals/penalties. Frequent; used to manage defensive pressure.